After listening to the last two lectures in class, I have
really given some thought to who is at fault for the virtual citizen-solider
and the lifestyle marketing. After much consideration, I have concluded that it
is both parties fault. On the one side, you have the Army who is doing what
they believe is in their best interests, recruiting and training wise. They
believe that if you get a child younger, he will grow up wanting to be part of
that bigger picture, something bigger than himself. They would want to be part
of the action he sees in Call of Duty or movies like Lone Survivor or Act of
Valor. The child will feel the patriotism and live the certain lifestyle of a
solider. As for training, the Army is using social media and interactive
technology, such as simulations to help bridge the gap in training. There is
only so many resources that the armed forces have to do training exercises, so
with the interactive training, you can use this while in areas that cannot have
traditional training exercises. I can see how both of these efforts are relevant
and helpful to the Army and armed forces.
On the other hand, when you think about the people who are
affected by the simulations, video games, Army experience centers, commercials,
movies, and everything else that are making the Army look glamorous and not as
dangerous and difficult as it is in real-life, I would say that it is both the
Army’s fault and the person’s fault. First off, the Army should not downplay
the seriousness of enlisting just for the sake of high enrollment into the
armed forces. They should be cautious when dealing with impressionable teens.
When at Army Experience centers, the simulations, video games and relaxed
atmosphere sends off a faulty message to the viewers, especially the younger
generation using the center. They need to be more conscious of that situation.
On the other side of that argument, teens and children who use the experience center,
play Call of Duty or Battlefield, or watch war movies need to take it upon
themselves to research the field before enlisting and acting as though because
you play video games, you would be able to go overseas and protect your country
like our men and women in uniform do every day.
Overall, I blame both sides. I think that the simulations
and video games are a great training tool and can help recruit but at a certain
point, I believe there needs to be a level of education about what you are
getting into. War is not a video game that you can just wait 10 seconds and get
your life back. It is a life or death situation that we need to begin taking
more seriously again as a society!
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